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About Golf

About Golf

 

Golf is a precision club-and-ball sport, in which competing players (or golfers), using many types of clubs, attempt to hit balls into each hole on a golf course while employing the fewest number of strokes.

It is one of the few ball games that does not require a standardized playing area. Instead, the game is played on golf "courses", each of which features a unique design, although courses typically consist of either nine or eighteen holes. Golf is defined, in the rules of golf, as "playing a ball with a club from the teeing ground into the hole by a stroke or successive strokes in accordance with the Rules."

Golf competition is generally played for the lowest number of strokes by an individual, known simply as stroke play, or the lowest score on the most individual holes during a complete round by an individual or team, known as match play.

 

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Complete Conditioning for Golf by Pete Draovitch and Ralph Simpson NEW 208 pages plus DVD Get other Golf books here About Complete Conditioning for Golf From the tee to the greens improve all aspects of your game with Complete Conditioning for Golf a book and DVD package that presents the programs the pros use. Golfers at all levels benefit from golf-specific training. This expert program begins with evaluation and moves through targeted strength power core and flexibility exercises. Pete Draovitch personal trainer and physical therapist to PGA star Greg Norman and Ralph Simpson former physical therapist and trainer on the PGA Tour fitness van have teamed up to create a comprehensive program to help you in these areas: Generate explosive power for increased driving distances. Improve flexibility for a more fluid and precise swing. Build muscular endurance for greater shot control through the final hole. Maintain strength and flexibility from round to round and throughout the year. Prevent common injuries. R click here.....

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Golf Anatomy by Craig Davies and Vince DiSaia NEW 200 pages Get other Golf books here About Golf Anatomy See your golf game as you never have before. See what it takes to improve consistency and performance on the links. Golf Anatomy will show you how to lower your score by increasing strength power and range of motion for longer drives and more accurate shots.  Golf Anatomy includes 72 of the most effective exercises each with step-by-step descriptions and full-color anatomical illustrations highlighting muscles in action.  Golf Anatomy goes beyond exercises by placing you at the tee on the fairways and on the greens. You’ll see how to improve mobility stability body awareness and muscle strength to add distance to drives consistency to your short game and accuracy to your putts.  From sand traps to awkward lies  Golf Anatomy will prepare you for even the most challenging of shots. Plus you& find out more.....

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Chi Chi's Golf Games You Gotta Play by Chi Chi Rodriguez and John Anderson NEW 256 pages Get other Golf books here About Chi Chi's Golf Games You Gotta Play From great golf games to invaluable tips from one of the greatest golfers ever Chi Chi Rodriguez scores a hole in one in Chi Chi’s Golf Games You Gotta Play. Designed to break the monotony of “hit it chase it find it count-‘em-up golf ” Golf Games You Gotta Playprovides unique insights to improve your shotmaking abilities and bring a whole new level of enjoyment to every hole that you play—no matter what your handicap. Chi Chi is one of the most popular figures in sports. With 8 PGA wins and 22 Senior PGA titles he’s a distinguished member of the Golf Hall of Fame. John Anderson is one of ESPN’s rising stars and a regular Sportscenter cohost. Together in Golf Games You Gotta Play the two co extra info.....

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Your Perfect Swing by Jim Suttie NEW 216 pages Get other Golf books here About Your Perfect Swing Every golfer has an ideal swing based on natural tendencies physical strengths and desired shot pattern which is why copying friends or favorite players usually doesn’t work. InYour Perfect Swing leading PGA instructor Dr. Jim Suttie shows you how to identify your tendencies and master a swing that’s consistent and repeatable under pressure. Suttie’s award-winning teaching system will show you how to match the feel for your swing with the actual mechanics; find your physical power source and use it to build a fundamentally sound swing; select from 13 pro models that share your power source and reinforce your ideal swing pattern; recognize patterns based on ball flight divots and club selection in order to make adjustments during a round or on the range; customize your swing based on personal preference and on-course situations; and use the 14 key swing positions as a maintenance tool to keep your swing on track. Don't waste time practicing the wrong click here.....

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Golf Past 50 by David Chmiel and Kevin Morris NEW 184 pages Get other Golf books here About Golf Past 50 Golf greats like Jack Nicklaus Tom Watson and Arnold Palmer provide a daily reminder—there is life after 50 on the golf course. In fact these top pros and thousands of other 50-and-over players are finding that with the right preparation the golden years can be some of the most successful and enjoyable they’ve ever had on the greens and fairways.  Golf Past 50 offers practical advice and professional insights for those players who want to continue to enjoy golf and play it successfully throughout their lives. Written by two experts atSenior Golfer magazine the book discusses golf fundamentals fitness and flexibility breakthroughs in equipment technology and keeping the game fun.  In Golf P find out more.....

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I Golf Therefore I Am - Nuts! by George Fuller NEW 248 pages Get other Golf books here About I Golf Therefore I Am - Nuts! Finally a book that delves into the warped and obsessive mind of today’s golfer. Whether your idea of golf is an occasional round with fellow duffers at the local muni or frequent forays to far-flung courses in search of the perfect round you’ll identify with this book like no other.  Popular golf humorist George Fuller will have you laughing as he makes light of the idiosyncrasies of otherwise sane people who are addicted to this holy wholly frustrating game. I Golf Therefore I Am—Nuts! brings out the humor in situations that all golfers can relate to: Looking for Mulligan the patron saint of forgiveness The hype architects and developers use when describing a new course Quirks quips and superstitions from the PGA Tour If your eyes light up every time you read about a new driver your TiVo has golf programming that extra info.....

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Coaching Golf Successfully by Bill Madonna NEW 208 pages Get other Golf books here About Coaching Golf Successfully Coaching Golf Successfully is a standout resource for golf coaches and instructors. It’s specifically designed to help you build winning golf programs. You will learn how to conduct effective practice sessions identify technical flaws more easily and teach winning strategies. Included with the instruction are stories and examples of what has worked for other coaches across the country. Because of the highly technical nature of golf great emphasis is put on teaching swing technique. The book covers subjects such as mastering contact ball flight and distance; focusing on the short game; improving scoring performance; and developing a pre-shot routine.  Author Bill Madonna who has been a PGA teaching professional for 30 years and has conducted more than 40 000 golf lessons clearly understands the philosophy of coaching and communicating with students. He is also the founder and head of the National Association of Golf Coach Educators (NAGCE) the organization responsible for supplying general information teaching materials and certificat more information.....

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LPGA's Guide to Every Shot by Ladies Professional Golf Association NEW 200 pages Get other Golf books here About LPGA's Guide to Every Shot Let the world’s best female players show you how to hit longer more accurate shots. From the basic techniques of hitting each shot to shot selection on the course to stroke-saving trouble shots  LPGA’s Guide to Every Shot covers the entire course from tee to green.  Developed by the world’s leading professional women’s golf organization and oldest women`s professional sports organization the Ladies Professional Golf Association (LPGA) the book features the best tour pros and instructors teaching how to execute every shot-making situation using every club in the bag. The dynamic photos in this full-color book bring the instruction to life making it as attractiv click here.....

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Golf - Steps to Success by Paul Schempp and Peter Mattsson NEW 192 pages Get other Golf books here About Golf - Steps to Success Develop a consistent swing and master every golf shot on your way to a lower handicap.Golf: Steps to Success provides detailed progressive instruction with accompanying illustrations for every shot: putts chip shots and pitch shots as well as shots from the fairway tee box bunker rough and bad lies. Practice and improve your shotmaking with 95 drills that feature a scoring system to gauge and accelerate your progress. After building a strong skill base improve the mental side of your game by learning to select the right club analyze ball flight and manage your emotions to raise your level of play and enjoyment of the game. This self-paced learning tool allows you to build a solid overall game and build on any initial golf lessons you may have had. As part of the popular Steps to Success Series—with more than 1.5 million copies sold—Golf: Steps to Success is the instructional guide you’ll find most valuable not only on the practice range and gree more.....

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Accessible Golf by Ladies Professional Golf Association with Dan Drane and Martin Block NEW 216 pages Get other Golf books here About Accessible Golf Of all sport experiences golf is ideal for people of all abilities. Its rules strategies facilities and equipment can easily be adapted to accommodate a wide range of individual needs.Accessible Golf addresses the specific aspects of building a full-participation golf program. This book contains details for making golf accessible within the guidelines of the Americans with Disabilities Act (ADA) taking into account the specific needs of your community and its individual members. Case studies and other practical field-tested information allow you to fully understand the real-world needs of people with specific disabilities--including cognitive attentional visual hearing and physical impairments--and their implications for golf instruction.  Developed by the Ladies’ Professional Golf Association (LPGA) this comprehensive book offers all the tools to successfully implement an all-access program--from adapting equ more.....

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Focused for Golf by Wayne Glad and Chip Beck NEW 192 pages Get other Golf books here About Focused for Golf Playing good golf requires more than physical skills- it demands positive and strategic thinking. PGA golfer Chip Beck knows better than most the mental challenges of the game. As a former Ryder Cup player and one of the few players ever to shoot a 59 in a tour event (as he did in the 1991 Las Vegas Invitational) Beck has experienced what it`s like to be completely in the groove and confident. On the flip-side Beck also knows the psychological fallout of failing to make the cut several weeks in a row. In Focused for Golf Beck teams with sport psychologist Wayne Glad to provide practical advice and mental training exercises proven to work for players on the PGA and Nike tours. Sprinkled throughout the book are Beck`s and others` helpful insights and memorable experiences in dealing with the game`s psychological ups and downs. Profiles of fellow pros Hale Irwin Mike Reid Mark Calcavecchia Lee Janzen Bil more here.....

Origin

The origin of golf is unclear and much debated. Some historians trace the sport back to the Roman game of paganica, in which participants used a bent stick to hit a stuffed leather ball. One theory asserts that paganica spread throughout Europe as the Romans conquered most of the continent, during the first century BC, and eventually evolved into the modern game. Others cite chuiwan ("chui" means striking and "wan" means small ball) as the progenitor, a Chinese game played between the eighth and fourteenth centuries. A Ming Dynasty scroll dating back to 1368 entitled "The Autumn Banquet" shows a member of the Chinese Imperial court swinging what appears to be a golf club at a small ball with the aim of sinking it into a hole. The game is thought to have been introduced into Europe during the Middle Ages. Another early game that resembled modern golf was known as cambuca in England and chambot in France. This game was, in turn, exported to the Low Countries, Germany, and England (where it was called pall-mall, pronounced “pell mell”). Some observers, however, believe that golf descended from the Persian game, chaugán. In addition, kolven (a game involving a ball and curved bats) was played annually in Loenen, Netherlands, beginning in 1297, to commemorate the capture of the assassin of Floris V, a year earlier.

The modern game originated in Scotland, where the first written record of golf is James II's banning of the game in 1457, as an unwelcome distraction to learning archery.

 

Golf course

A golf course consists of a series of holes, each with a teeing ground that is set off by two markers showing the bounds of the legal tee area, fairway, rough and other hazards, and the putting green surrounded by the fringe with the pin (normally a flagstick) and cup.

The levels of grass are varied to increase difficulty, or to allow for putting in the case of the green. While many holes are designed with a direct line-of-sight from the teeing area to the green, some holes may bend either to the left or to the right. This is commonly called a "dogleg", in reference to a dog's knee. The hole is called a "dogleg left" if the hole angles leftwards and "dogleg right" if it bends right. Sometimes, a hole's direction may bend twice; this is called a "double dogleg".

A typical golf course consists of eighteen holes but nine-hole courses are common and can be played twice through for a full round of eighteen holes.

Early Scottish golf courses were primarily laid out on links land, soil covered sand dunes directly inland from beaches. This gave rise to the term golf links, particularly applied to seaside courses and those built on naturally sandy soil inland.

The first eighteen-hole golf course in the United States was located on a sheep farm in Downers Grove, Illinois, in 1892. The course is still situated there today.

 

Play of the game

Every round of golf is based on playing a number of holes in a given order. A 'round' typically consists of eighteen holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two consecutive nine-hole rounds.

Playing a hole on a golf course is initiated by putting a ball into play by striking it with a club on the teeing ground (also called the tee box, or simply the tee). When this initial stroke (or 'shot') is required to be long due to the length of the hole, it is usual (but not required) for a golfer to suspend (or 'tee-up') the ball on a tee prior to striking it. A tee in this last sense is a small peg which can be used to elevate the ball slightly above the ground up to a few centimetres high. This elevation is at the discretion of the golfer. Tees are commonly made of wood but may be constructed of any material; the ball may even be teed on a mound of grass or dirt (at one time a small pile of sand placed by the golfer was routinely used and sand was provided at teeing grounds for golfers' use).

When the initial shot on a hole is a long-distance shot intended to move the ball a great distance down the fairway, this shot is commonly called a 'drive'. Shorter holes generally are initiated with shorter clubs called irons. Once the ball comes to rest, the golfer strikes it again as many times as necessary using shots that are variously known as a 'lay-up', an 'approach', a 'pitch', or a 'chip', until the ball reaches the green, where he or she then 'putts' the ball into the hole (commonly called "sinking the putt"). The goal of getting the ball into the hole ("holing" the ball) in as few strokes as possible may be impeded by obstacles such as areas of long grass called 'rough' (usually found alongside fairways) which both slows any ball that contacts it and makes it harder to advance a ball that has stopped on it, bunkers (or sand traps), and water hazards. In most forms of gameplay, each player plays his or her ball until it is holed.

Players can walk to their next shot or drive in golf carts over the course. The game can be played either individually or in groups and sometimes accompanied by caddies, who carry and manage the players' equipment and who are allowed by the rules to give advice on the play of the course. A caddy's advice can only be given to the player or players for whom the caddy is working, and not to competing players.

 

Rules and regulations

The rules of golf are internationally standardised and are jointly governed by The R&A, spun off in 2004 from The Royal and Ancient Golf Club of St Andrews (founded 1754), and the United States Golf Association (USGA).

The underlying principle of the rules is fairness. As stated on the back cover of the official rule book:

Play the ball as it lies, play the course as you find it, and if you cannot do either, do what is fair.

There are strict regulations regarding the amateur status of golfers. Essentially, anybody who has ever received payment or compensation for giving instruction, or played golf for money, is not considered an amateur and may not participate in competitions limited solely to amateurs. However, amateur golfers may receive expenses which comply with strict guidelines and they may accept non-cash prizes within the limits established by the Rules of Amateur Status.

In addition to the officially printed rules, golfers also abide by a set of guidelines called golf etiquette. Etiquette guidelines cover matters such as safety, fairness, pace of play, and a player's obligation to contribute to the care of the course. Though there are no penalties for breach of etiquette rules, players generally follow the rules of golf etiquette in an effort to improve everyone's playing experience.

Penalties

Penalties are incurred in certain situations. They are counted towards a player's score as if there were extra swing(s) at the ball. Strokes are added for rule infractions or for hitting one's ball into an unplayable situation.

A lost ball or a ball hit out of bounds result in a penalty of one stroke and distance (Rule 27-1). A one-stroke penalty is assessed if a player's equipment causes the ball to move or the removal of a loose impediment causes the ball to move (Rule 18-2). If a golfer makes a stroke at the wrong ball (Rule 19-2) or hits a fellow golfer's ball with a putt (Rule 19-5), the player incurs a two-stroke penalty. Most rule infractions lead to stroke penalties but also can lead to disqualification. Disqualification could be from cheating, signing for a lower score, or from rule infractions that lead to improper play.

 

Equipment

Golf clubs are used to hit the golf ball. Each club is composed of a shaft with a lance (or 'grip') on the top end and a club head on the bottom. Long clubs, which have a lower amount of degreed loft, are those meant to propel the ball a comparatively longer distance, and short clubs a higher degree of loft and a comparatively shorter distance. Typically, the actual physical length of each club is longer or shorter, depending on the distance the club is intended to propel the ball.

The 'driver' is the largest-headed and longest club. Woods are slightly shorter but still comparatively large-headed clubs, used for long-distance fairway shots. Woods are now typically made of metal; the traditional name remains in general use but is gradually being replaced by the term "fairway metal".[citation needed] Next shorter in length are the irons, the most numerous and versatile class used for a wide variety of shots. Hybrids embody the characteristics of both woods and irons in varying degrees and are increasingly being used in preference to long irons in many places because they are easier for the average golfer to use. Finally, the putter is used to roll the ball across the green into the cup.

A maximum of fourteen clubs is allowed in a player's bag at one time during a stipulated round. The choice of clubs is at the golfer's discretion, although every club must be constructed in accordance with parameters outlined in the rules. (Clubs which meet these parameters are usually called 'conforming'.) Violation of these rules can result in disqualification.

The exact shot hit at any given time on a golf course, and which club is used to accomplish the shot, are always completely at the discretion of the golfer; in other words, there is no restriction whatsoever on which club a golfer may or may not use at any time for any shot.

Golf balls are spherical, usually white (although other colours are allowed), and minutely pock-marked by dimples that decrease aerodynamic drag by decreasing air turbulence around the ball in motion, thereby allowing the ball to fly farther.

A tee is allowed only for the first stroke on each hole, unless the player must hit a provisional tee shot or replay his or her first shot from the tee.

Many golfers wear golf shoes with metal or plastic spikes designed to increase traction, thus allowing for longer and more accurate shots. A golf bag is used to transport golf clubs and the player's other or personal equipment. Golf bags have several pockets designed for carrying equipment and supplies such as tees, balls, and gloves. Golf bags can be carried, pulled on a trolley or harnessed to a motorized golf cart during play. Golf bags have both a hand strap and shoulder strap for carrying, and sometimes have retractable legs that allow the bag to stand upright when at rest.

 

Stroke mechanics

Understanding the golf stroke is easier if one first understands the golfer's role. The golfer does not "hit the ball". The golfer's role is to swing the club, which then strikes the ball.

Golfers start with the non-dominant side of the body facing the target. At address the body and club are positioned parallel to the target line. The feet are commonly shoulder-width apart for middle irons and putters, narrower for short irons and wider for long irons and woods. The ball is positioned in the centre of the player's stance for short irons and putters, more to the front for middle irons and even more for long irons and woods. The golfer chooses a golf club, grip, and stroke appropriate to the distance:

  • The drive is used on the teeing ground to tee-off long distances;
  • The approach is used in long- to mid-distance shots;
  • The chip is used for relatively short-distance shots around the green. The goal of the chip is to land the ball safely on the green allowing it to roll out towards the hole.
  • The putt is used in short-distance shots on or near the green. The goal of the putt is to get the ball in the hole.

 

Scoring and handicaping

Par

A hole is classified by its par, meaning the number of strokes a skilled golfer should require to complete play of the hole. For example, a skilled golfer expects to reach the green on a par-4 hole in two strokes: one from the tee (the 'drive') and another, second, stroke to the green (the 'approach'); and then roll the ball into the hole in two putts for par. This would be termed a 'green in regulation' (GIR). A hole is either a par-3, -4 or -5. Par-6 holes are extremely rare.

The key factor for classifying the par of a hole is the distance from the tee to the green. A typical par-3 hole is less than 250 yards (225 m) in length, with a par-4 hole ranging between 251 and 475 yards (225–434 m), and a par-5 hole being longer than 475 yards (435 m). The rare par-6s can stretch well over 650 yards (595 m).

The gradient of the hole can also affect its par. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par; the opposite is true for uphill holes. Par ratings are also affected by factors such as the placement of hazards or the shape of the green, which can affect the play of a hole by requiring an extra stroke to avoid playing into hazards.

Eighteen-hole courses may typically comprise four par-3, ten par-4, and four par-5 holes, though other combinations exist and are not less worthy than courses of par-72. Many major championships are contested on courses playing to a par of 70, 71, or 72. Additionally, in some countries, courses are classified according to their play difficulty, which may be used to calculate a golfer's playing handicap for a given course.

Scoring

In every form of play, the goal is to play as few strokes per round as possible. A hole in one (or an 'ace') occurs when a golfer sinks his ball into the cup with his first stroke from the tee. Common scores for a hole also have specific terms.

Basic forms of golf

Match play

In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is 'halved' (or tied). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over and the winning party is deemed to have won "6 & 5". At any given point, if the lead is equal to the number of holes remaining, the match is said to be 'dormie', and is continued until the leader increases the lead by one hole or ties any of the remaining holes, thereby winning the match, or until the match ends in a tie with the lead player's opponent winning all remaining holes. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.

Stroke play

In stroke play, the score achieved for each and every hole of the round or tournament is added to produce the total score, and the player with the lowest score wins. Stroke play is the game most commonly played by professional golfers. If there is a tie after the regulation number of holes in a professional tournament, a playoff takes place between all tied players. Playoffs are either sudden death or employ a pre-determined number of holes, anywhere from three to a full eighteen. In sudden death, a player who scores lower on a hole than all of his opponents wins the match. If at least two players remain tied after such a playoff using a pre-determined number of holes, then play continues in sudden death format, where the first player to win a hole wins the tournament.

Other forms of play

Skins

In a skins game, golfers compete on each hole, as a separate contest. Played for prize money on the professional level or as a means of a wager for amateurs, a 'skin', or the prize money assigned to each hole, carries over to subsequent holes if the hole is tied (or halved). If you come to the end of the round and there are still skins left over, play continues until the final skin has been decided.
Stableford

Under the Stableford system the player gains points for the score achieved on each hole of the round or tournament (1 point for a bogey, 2 points for a par, 3 points for a birdie, 4 points for an eagle, and so on). The points achieved for each hole of the round or tournament are added together to produce the total points score. The player with the highest score wins.

Team play

  • Foursome: defined in Rule 29, this is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players 'A' and 'B' form a team, 'A' tees off on the first hole, 'B' will play the second shot, 'A' the third, and so on until the hole is finished. On the second hole, 'B' will tee off (regardless who played the last putt on the first hole), then 'A' plays the second shot, and so on. Foursomes can be played as match play or stroke play.
  • Fourball: defined in Rules 30 and 31, this is also played between two teams of two players each, but every player plays their own ball and for each team, the lower score on each hole is counted. Fourballs can be played as match play or stroke play.

There are also popular unofficial variations on team play:

  • Scramble: also known as ambrose or best-shot; each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays their second shot from within a clublength of where the best shot has come to rest, and the procedure is repeated until the hole is finished. In a champagne scramble, each player in a team tees off on each hole. The best drive is used and all players play their own ball from this spot. In best-ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.
  • Greensome: also called modified alternate shot; both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome. A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome.
  • Shotgun start: mainly used for tournament play, this consists of groups starting on different holes, allowing for all players to start and end their round at the same time.

Handicap systems

A handicap is a numerical measure of an amateur golfer's ability to play golf over the course of eighteen holes. Handicaps can be applied either for stroke play or match play competition. In either competition, a handicap generally represents the number of strokes above par that a player will achieve on an above-average day (i.e., when playing well).

In stroke play competition, the competitor's handicap is subtracted from their total gross score at the end of the round, to calculate a net score against which standings are calculated. In match play competition, handicap strokes are assigned on a hole-by-hole basis, according to the handicap rating of each hole (which is provided by the course). The hardest holes on the course receive the most handicap strokes, with the easiest holes receiving the least handicap strokes.

Calculating a handicap is often complicated, but essentially it is representative of the average over par of a number of a player's previous above-average rounds, adjusted for course difficulty. Legislation regarding the calculation of handicaps differs among countries. For example, handicap rules may include the difficulty of the course the golfer is playing on by taking into consideration factors such as the number of bunkers, the length of the course, the difficulty and slopes of the greens, the width of the fairways, and so on.

Handicap systems are not used in professional golf. Professional golfers often score several strokes below par for a round and thus have a calculated handicap of 0 or less, meaning that their handicap results in the addition of strokes to their round score. Someone with a handicap of 0 or less is often called a 'scratch golfer'.

 

Popularity

In 2005, Golf Digest calculated that the countries with most golf courses per capita, starting with the best endowed were: Scotland, New Zealand, Australia, Republic of Ireland, Northern Ireland, Canada, Wales, United States, Sweden, and England (countries with fewer than 500,000 people were excluded). Apart from Sweden, all of these countries have English as the majority language, but the number of courses in new territories is increasing rapidly.

The most notable example of this phenomenon is China. The first golf course in China opened in 1984, but by the end of 2009 there were roughly 600 in the country. Jack Nicklaus, who in late 2009 had either designed or had plans to design 35 courses in China, claimed in October of that year that China had plans to build 1,400 public courses in the next five years (currently, only a small number of China's courses are public), although a Chinese golf industry insider called Nicklaus' claim "bullshit". For the last several years, development of new golf courses in China has been officially banned, but the number of courses has nonetheless tripled since 2004; the "ban" has been easily evaded with the government's tacit approval simply by not mentioning golf in any development plans.

In the United States, the number of people who play golf twenty-five times or more per year decreased from 6.9 million in 2000 to 4.6 million in 2005, according to the National Golf Foundation. The NGF reported that the number who played golf at all decreased from 30 to 26 million over the same period.


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